===== The augmented image field ===== ==== Beginning the social AR experience ==== Using an social augmented reality mobile app, participants can see digital avatars of the characters in freeze frame of the scene and a ‘starter’ composition of images positioned between them. Augmented images and 3D models appear in the exact same position in the space to everyone. ==== Moving images in the augmented field ==== Participants take it in turns to bring in and position augmented images from the peripheral image field into the scene. Once participants have all brought a few images into the scene they can start to step though a few frames in which the images move around the scene. Although each image could be moved anywhere in the scene at any time, as if they were being teleported, participants will try to imagine ‘realistically’ what direction and how far each image moves on each step. Participants encouraged to consider how this image might move in relation to bodies and energies in the space at this exact moment in the scene. When moving images, move them like a child flying a plane, imagine how each image might move in each step. Participants will start off with moving 1 thing per turn, taking turns, then moving multiple things per turn, then opening out to looser play with everyone moving things as they like. After each line or exchange, working with the augmented field has three steps.. - Dynamics in the present - Positioning or moving images to represent perceptions or feelings that characters don’t welcome in the scene and the defences they use to ward them off - Expectations of whats next - Positioning images to represent what their character expects to happen next or thinks should happen next. - Touching on things from the past - positioning images to represent things from the characters past that are activated and brought into the scene by things seen and unseen happening in the moment Introduction.. I’m suggesting that we place parts of images of people, places and things from images from popular culture, in relation to characters and other things in the space to represent needs, desires and feelings that aren't given flesh in the scene or sensations and perceptions that aren't expected or welcome and so are pushed away. I'm asking you to imagine that they aren't just animated spirits of things we've seen on TV, but that they are disembodied and disowned parts of our thinking, feeling, desiring and perceiving moving through the field between us. We’ll be playing with the idea that an image of.. * the arm of a couch from coronation street * a curl of the lip from a sitcom character * the tracksuit of a neurodiverse influencer * The cigarette stained van gogh painting from a family photo * the top of a door frame from a horror game Could be moving in and around us, each with its own experience, knowledge and needs, each looking for something, filtering what we see, transmitting information to things around it. Use the field of augmented images to represent our expectations Use the field of augmented images from pop culture and personal archives, to represent my own and other peoples needs and expectations. Sitting mid air, filtering information between our immediate sensations and feelings and what is happening in the situation beyond all our expectations. Playing with the idea that the augmented image parts are from the past, so a heightened way to represent expectations which are always from the past, never open to the moment. Use a field of objects we associate with the scene and wouldn't expect to find in the scene in the same way to represent both our expectations and information and experiences we're not ready for. The art experience emerges as a process between the social dynamics in the situation as we reenact a scene, our live, felt embodied sensations and feelings, and our interactions playing with and between supplementary images and objects.