A messier field
The move something sculpture games I used to set up in the plaster room started with a collection of objects and materials, arranged in a mess. I think it was the messiness of those starting piles that made it work. We could stare into the chaos and something would reach out and get our attention, we could begin to organise the mess into an order, although we may each have different ideas of order. Some thing about the mess provokes interaction, change, movement and ordering.
I could ask participants to share images and objects from their lives. Ill edit and arrange them into an artful messy field in the space they and their characters stand. Different peoples images will be scattered all across the space. The aim is to get away from clearly defined ownership of spaces or images.
The field of augmented images should start off as a bewildering complicated, even chaotic mix, hard to see the wood for the trees, a field of opposing polarities, images of things that clas, contrast and oppose one another - cultivating a sense of not knowing.. Participants can bring their order - Images and objects arent there to represent thoughts. We ask, where should this (image or object) be in the scene? What does it experience? want? emit? do next?
Instead of starting with a blank space between the characters bodies and a field of images & objects for each participant - then asking participants to take it in turns to bring one of their pieces into the scene…Ill start by creating a chaotic, poetic field of images and objects, made up of a mixture of their personal fields all jumbled together in the space between - then asking participants to look for images and things that speak to them and working from that. Asking them to make sense of and animate the field from a starting point of diffused chaos not being able to see the wood for the trees.
